Helldivers Illuminate Weapons: Tier List
Hey Helldivers! Ready to dive deep into the arsenal you'll need to liberate planets from the Illuminate? This tier list breaks down the best weapons to use against these tricky foes, so you can bring democracy (and destruction) to the alien frontlines. Let's get started!
Understanding the Illuminate Threat
Before we jump into the weapons, let's talk about the Illuminate themselves. These guys aren't your average bug or cyborg. They rely on shields, teleportation, and mind control to mess with your squad. Dealing with the Illuminate requires a different approach than other factions, making certain weapons much more effective. Knowing their weaknesses is half the battle, so understanding their tactics is key to victory. They have these annoying habits of shielding, so weapons that can pierce or bypass those shields are premium. Also, think about crowd control. Illuminate love to swarm you with mind-controlled duplicates, so area-of-effect damage is your best friend. We're gonna break down weapons that help you dominate these encounters.
S-Tier: The Undisputed Champions
These weapons are the cream of the crop against the Illuminate. If you're serious about taking down these aliens efficiently, these are your go-to choices. In this tier, we're looking for weapons that offer a combination of high damage, versatility, and the ability to deal with Illuminate's unique defenses. Guys, trust me, taking these into the fight will make your life so much easier. Think of these as your bread and butter, the weapons you can rely on in any situation.
- Railgun: Oh, the Railgun! This baby is a must-have for any serious Helldiver. In unsafe mode, it can pierce through the toughest Illuminate shields and armor, taking down even heavily armored units with ease. Its versatility also allows it to deal with crowds effectively, making it an all-around powerhouse. The Railgun stands out because of its ability to consistently deliver high damage while bypassing the defenses of the Illuminate. It is not just about raw power; it's about precision and utility. Mastering the charge time and understanding when to use unsafe mode are crucial to maximizing its potential. The Railgun also promotes a more tactical playstyle, encouraging players to target key enemies and prioritize threats. Whether you're facing down a group of shielded Observers or a hulking CyberDisc, the Railgun is your answer. Just remember to manage that heat, or you'll be in for a surprise!
- Rumbler: The Rumbler is basically a pocket artillery piece. Its grenade launcher can clear out groups of enemies with ease, and the splash damage ignores those pesky shields the Illuminate love so much. Its rapid-fire capability means you can keep the pressure on, making it perfect for dealing with swarms of mind-controlled enemies. What makes the Rumbler particularly effective is its ability to disrupt enemy formations. The concussive force of the grenades can stagger enemies, leaving them vulnerable to follow-up attacks. Furthermore, the Rumbler's indirect fire capability allows you to engage enemies behind cover, which is especially useful against the Illuminate's defensive positioning. The Rumbler excels in area denial, effectively creating zones where the enemy cannot safely operate. This can be invaluable for controlling chokepoints and protecting objectives. So, if you like big explosions and can't lie, the Rumbler is the weapon for you.
A-Tier: Excellent Choices
These weapons are great and will definitely help you succeed against the Illuminate, but they might have a few drawbacks compared to the S-tier options. They might require more skill to use effectively, or they might be slightly less versatile, but they're still solid choices for any Helldiver. Don't underestimate these, they can still pack a punch! The weapons in this tier provide a strong balance of utility and damage output, and can often be tailored to specific playstyles or team compositions. While they may not be the absolute best in every situation, they offer reliable performance and can be a crucial part of your arsenal.
- Recoilless Rifle: This heavy weapon packs a serious punch. While it requires a reload partner, the Recoilless Rifle can take down heavily armored Illuminate units with a single well-placed shot. It's perfect for dealing with those pesky shielded enemies from a distance, but you need to make sure your aim is on point. Its raw power makes it an excellent choice for eliminating high-priority targets, such as Observers and Council Members, quickly and efficiently. The Recoilless Rifle rewards teamwork and coordination, as a dedicated reload partner can significantly increase its rate of fire. This makes it particularly effective in organized groups, where communication and cooperation are paramount. Moreover, the Recoilless Rifle can be used to destroy structures and fortifications, providing additional tactical options. It can be used to breach enemy defenses or create new pathways for your team. So, grab a buddy, load up, and start blowing stuff up!
- EAT-17: The EAT-17 is a one-shot wonder that can take down almost any Illuminate enemy. Its disposable nature means you can call it in frequently, giving you a reliable source of anti-armor firepower. It's not as versatile as the Railgun or Recoilless Rifle, but it's perfect for dealing with sudden threats. The EAT-17 excels in its simplicity and effectiveness. It requires no specialized training or complex aiming techniques. Simply point and shoot, and watch as your target is reduced to a smoldering heap. This makes it an ideal choice for newer players or those who prefer a more straightforward approach. Its disposable nature also allows for a more aggressive playstyle, as you don't need to worry about conserving ammunition or maintaining the weapon. You can simply call in a new one whenever you need it. The EAT-17 is also highly effective in emergency situations, providing a quick and reliable solution to unexpected threats.
B-Tier: Situational Picks
These weapons can be effective in certain situations, but they're not as reliable as the A or S-tier options. They might be useful for specific missions or against certain enemy types, but you'll need to be more strategic about when and how you use them. These choices are more about adapting to specific challenges or complementing a particular team strategy. They may not be the most versatile, but they can shine in the right hands and under the right circumstances. Understanding their strengths and weaknesses is key to maximizing their potential.
- Flamethrower: While the Illuminate have shields, they don't like being set on fire. The Flamethrower can be surprisingly effective against groups of enemies, especially those pesky mind-controlled clones. However, be careful not to set yourself on fire! The Flamethrower excels at area denial and crowd control. It can create walls of fire that deter enemies from advancing, effectively controlling chokepoints and protecting objectives. It is also highly effective against lightly armored enemies, quickly incinerating them with its intense flames. The psychological effect of the Flamethrower should not be underestimated. Enemies tend to panic and scatter when engulfed in flames, disrupting their formations and making them easier to target. However, the Flamethrower also has its drawbacks. It has a limited range, making it ineffective against enemies at a distance. It also consumes fuel quickly, requiring careful management. Additionally, it can be dangerous to use in close quarters, as the flames can easily spread to teammates. When the situation calls for fire, it is an effective weapon.
- Tesla Tower: This stratagem can be great for crowd control, zapping enemies that get too close. It's particularly effective against the Illuminate's tendency to swarm you, but it requires careful placement and can be destroyed by enemy fire. The Tesla Tower excels at providing automated defense, freeing up your team to focus on other objectives. It can be particularly effective in defending against waves of enemies, allowing you to concentrate your firepower on more dangerous targets. The Tesla Tower's area-of-effect damage can also be useful for clearing out groups of enemies clustered around objectives. However, the Tesla Tower also has its limitations. It requires a power source to operate, which can be vulnerable to enemy attack. It is also susceptible to EMP effects, which can temporarily disable it. Additionally, its limited range means that it is not effective against enemies at a distance. Proper positioning is essential to maximize its effectiveness.
C-Tier: Niche or Underwhelming
These weapons are either too situational or simply not as effective against the Illuminate compared to the other options. You can still use them if you really want to, but there are generally better choices available. These weapons often suffer from low damage output, limited range, or a lack of utility against the Illuminate's unique defenses. They may be more effective against other enemy types, but against the Illuminate, they tend to underperform. Using these weapons can put you at a disadvantage, especially on higher difficulty missions.
- Machine Gun Turret: While turrets can be useful, the Machine Gun Turret is too easily destroyed by Illuminate fire. Its limited range and lack of armor-piercing capabilities make it a less-than-ideal choice against this faction. Its vulnerability to enemy fire makes it difficult to maintain, especially in the face of sustained attacks. Additionally, its limited targeting capabilities mean that it may not always prioritize the most dangerous threats. While it can provide some level of automated defense, it is generally not as effective as other options. Other stratagems offer better crowd control and firepower, making it a less desirable choice.
- Static Field Conductors: The limited range and effectiveness makes it difficult to utilize effectively against the Illuminate. While the idea of slowing enemies down is good, the implementation leaves something to be desired. It is not reliable enough to be a core component of your strategy. The delay in activation and limited duration make it difficult to time effectively. Additionally, the Illuminate's teleportation abilities can bypass the slowing effect, rendering it useless. Other stratagems offer more reliable and versatile crowd control options, making it a less attractive choice.
D-Tier: Avoid if Possible
These weapons are generally ineffective against the Illuminate and should be avoided if possible. They might be fun to use, but they won't help you win. These weapons often lack the damage output, range, or utility needed to effectively combat the Illuminate. They may be more effective against other enemy types, but against the Illuminate, they are simply outclassed by other options. Using these weapons can put you at a significant disadvantage, making it much harder to complete missions.
- Shotguns: The short range of shotguns makes them difficult to use effectively against the Illuminate, who prefer to keep their distance. Their lack of armor-piercing capabilities also makes them ineffective against heavily armored enemies. With their preference for ranged combat and shielded units, shotguns struggle to find a place in the fight. There are simply better options available for dealing with the Illuminate.
- Distractor Beacon: While the idea of distracting enemies is appealing, the Distractor Beacon is generally ineffective against the Illuminate, who are more likely to focus on your squad. The Illuminate's superior intelligence and tactical awareness make them less susceptible to distractions. They tend to prioritize eliminating the most immediate threats, making the Distractor Beacon a waste of resources. Other stratagems offer more reliable and effective ways to control the battlefield.
Final Thoughts
So there you have it, Helldivers! A comprehensive tier list to help you choose the best weapons against the Illuminate. Remember, this is just a guide, and the best weapon is the one you're most comfortable with. But if you want to maximize your effectiveness, stick to the S and A-tier choices, and you'll be liberating planets in no time! Now get out there and spread some managed democracy! For Super Earth!